FX Module | |
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How FX Work | FX Components FX Types Using FX Noticing FX Countering FX |
Creating FX | FX Descriptions FX Modifiers Extras Flaws FX Structures Creating FX |
Advancement | Improving and Adding FX |
CLUMSY | Fixed -2 |
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For characters with vast amounts of Strength, they may feel as though they live in a world of cardboard, where even their most delicate touch can be destructive. This flaw is intended for character who want higher Strength scores than the Power Level limits on Attack and Damage would normally allow. At -2 points, the character takes a permanent -1 to Melee Attack and all uses of skills which require Manipulation. You can increase this flaw, with the GM's permission, to a maximum value of the campaign's Power Level. This permanent decrease to Melee Attack allows you to increase your Strength score beyond what would normally be possible. So if a PL 10 character with 10 ranks of Enhanced Strength took Clumsy at -10 points, he or she could then spend those 10 points on 5 additional ranks of Enhanced Strength, for a net effect of having a Strength of 15 (for +15 damage on unarmed attacks) with only a +5 modifier to Melee Attack and a -10 penalty on all skill checks which require Manipulation.
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