FX Module | |
---|---|
How FX Work | FX Components FX Types Using FX Noticing FX Countering FX |
Creating FX | FX Descriptions FX Modifiers Extras Flaws FX Structures Creating FX |
Advancement | Improving and Adding FX |
CONTAGIOUS | +1/rank |
---|
Contagious FX work on both the target and anyone coming into contact with the target. New targets resist the FX normally. They also become contagious, and the FX lingers until all traces have been eliminated. A Contagious FX is also eliminated if you stop maintaining it, although Continuous Duration Contagious FX remain without need for maintenance. Examples of FX with this extra include "sticky" snares trapping anyone touching them, Contagious Disease Drains, or even a Nullify FX spreading from one victim to another.
|