Action Module Basic Combat
The Basics Combat Sequence
Combat Statistics
Zones on the Battlefield
Actions in Combat Actions
Action Descriptions
Conditions in Combat Damage & Injury
Combat Advantage
Combat Options Combat Feats
Mini Module: Low-Combat Games
Mini Module: Descriptor-Based Damage
Mini Module: Realistic Healing


While attempting to Block a ranged Attack, you may accept 1 Penalty to your attack roll to block. If you still successfully block the attack, it instead targets an enemy you are Engaged in melee with, using your attack roll to block (with the penalty) as the new attack roll to hit that enemy. If the attack roll is high enough to block the attack, but insufficient to hit the enemy, the attack is still blocked, but does not hit the enemy. If you hit, roll for damage, using the attack's damage modifier to determine the result.

If you take this feat a second time, you may take 2 penalties to your attack roll to block and instead target foes at Close Range.

Character Module Dark Feats
How Feats Work Acquiring Feats
Feat Descriptions Feat Descriptions
Advanced Options Creating Feats
Mini-Module: No Feats