Feats | |
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How Feats Work | Acquiring Feats |
Feat Descriptions | Feat Descriptions |
Advanced Options | Creating Feats Mini-Module: No Feats |
DISGUISE | Skill Feat |
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Skills | |
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How Skills Work | Skill Basics How Skills Work |
Skill Descriptions | Skill Descriptions Skill Feats |
Advanced Options | Creating Skills |
Mini-Modules | Mini Module: No Skills Mini Module: Particulate Skills Mini Module: Skill Challenges Mini Module: Extended Skill Checks |
You can use the Persuasion skill to hide your identity, and change your appearance. Your check result determines the effectiveness of the disguise. It is opposed by others’ Perception check results. Make one Persuasion check even if several people make Perception checks. If you don't draw any attention to yourself, others don't get to make Perception checks. If you come to the attention of people who are suspicious, they get to make a Perception check. (The GM can assume suspicious observers take 10 on their Perception checks if they have time to observe you.) The effectiveness of your disguise depends in part on how much you attempt to change your appearance.
DISGUISE MODIFIERS | |
Disguise | Modifier |
Minor details only | 2 Bonuses |
Appropriate uniform or costume | 1 Bonus |
Disguised as different sex | 1 Penalty |
Disguised as a different race | 1 Penalty |
Disguised as different age category | 1 Penalty |
If you are impersonating a particular individual, those who know the subject automatically get to make Perception checks. Furthermore, they get 1 or more Bonuses on the check.
FAMILIARITY MODIFIERS | |
Familiarity | Modifier |
Passing Familarity | 1 Penalty |
Recognizes on Sight | 0 Penalties |
Friend or Associate | 1 Bonus |
Close Friend | 2 Bonuses |
Intimate | 3 Bonuses |
Usually, an individual makes a Perception check to detect a disguise immediately upon meeting you and each hour thereafter. If you casually meet many different people, each for a short time, the GM checks once per day or hour, using an average Perception modifier for the group (assuming they take 10).
It takes 1 minute (10 rounds) and some appropriate materials to craft a disguise. Every additional step you move up the Time and Value Progression Table grants you an additional Bonus. So working on a disguise for for 5 minutes will grant you 1 Bonus, and working for 10 minutes will grant you 2 Bonuses, and so on.
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