D20 Advanced Wiki
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Character Module Dark FX Module
How FX Work FX Components
FX Types
Using FX
Noticing FX
Countering FX
Creating FX FX Descriptions
FX Modifiers
Extras
Flaws
FX Structures
Creating FX
Advancement Improving and Adding FX


EXTENDED RANGE AND AREA
Rank Range Area
1 Close Narrow
2 Long Wide
3 1 mile Adjacent Zones
4 5 miles Entire Battlefield
5 20 miles 1/2 mile radius
6 100 miles 1 mile radius
7 500 miles 2 mile radius
8 2,000 miles 5 mile radius
9 20,000 miles 10 mile radius
10 200,000 miles 25 mile radius
11 2 million miles 50 mile radius
12 20 million miles 100 mile radius
13 200 million miles 250 mile radius
14 42 billion miles 500 mile radius
15 Same solar system 1,000 mile radius
16 Nearby star systems 2,000 mile radius (affects a whole continent)
17 Distant star systems 5,000 mile radius (affects the whole hemisphere)
18 Same galaxy 10,000 mile radius (affects the whole planet)
19 Nearby galaxies 25,000 mile radius (affects near space)
20 Anywhere in the universe 50,000 mile radius (affects Earth and Moon)

Technically, extended range FX are personal, in that they affect the user, but their “reach” is given on the Extended Range Table. So, for example, ESP is a personal FX, in that it only modifies the user’s senses, but the distance you can displace your point of perception with it is based on the Extended Range Table. Likewise, Teleport is a personal FX, as it allows you to move instantly from place to place, but the distance covered is based on its rank and the Extended Range Table.

Extended area FX are generally not personal, the FX covering a particular area, either radiating from you (if the FX is touch range) or that you can center on a point within range (if the FX is ranged).

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