FX Module | |
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How FX Work | FX Components FX Types Using FX Noticing FX Countering FX |
Creating FX | FX Descriptions FX Modifiers Extras Flaws FX Structures Creating FX |
Advancement | Improving and Adding FX |
EXTENDED RANGE AND AREA | ||
Rank | Range | Area |
1 | Close | Narrow |
2 | Long | Wide |
3 | 1 mile | Adjacent Zones |
4 | 5 miles | Entire Battlefield |
5 | 20 miles | 1/2 mile radius |
6 | 100 miles | 1 mile radius |
7 | 500 miles | 2 mile radius |
8 | 2,000 miles | 5 mile radius |
9 | 20,000 miles | 10 mile radius |
10 | 200,000 miles | 25 mile radius |
11 | 2 million miles | 50 mile radius |
12 | 20 million miles | 100 mile radius |
13 | 200 million miles | 250 mile radius |
14 | 42 billion miles | 500 mile radius |
15 | Same solar system | 1,000 mile radius |
16 | Nearby star systems | 2,000 mile radius (affects a whole continent) |
17 | Distant star systems | 5,000 mile radius (affects the whole hemisphere) |
18 | Same galaxy | 10,000 mile radius (affects the whole planet) |
19 | Nearby galaxies | 25,000 mile radius (affects near space) |
20 | Anywhere in the universe | 50,000 mile radius (affects Earth and Moon) |
Technically, extended range FX are personal, in that they affect the user, but their “reach” is given on the Extended Range Table. So, for example, ESP is a personal FX, in that it only modifies the user’s senses, but the distance you can displace your point of perception with it is based on the Extended Range Table. Likewise, Teleport is a personal FX, as it allows you to move instantly from place to place, but the distance covered is based on its rank and the Extended Range Table.
Extended area FX are generally not personal, the FX covering a particular area, either radiating from you (if the FX is touch range) or that you can center on a point within range (if the FX is ranged).
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