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POWER LEVEL Glossary


Power Level (abreviated throughout these rules as "PL") is an overall measure of effectiveness and power, primarily combat ability, but also generally what sort of tasks a character can be expected to accomplish on a regular basis, assuming the ability to take 10 and take 20. A higher-level character is more capable of changing the world around him than a lower-level character.

Power level is a value set by the GM for the campaign. It places certain limits on where and how players can spend points when creating characters. Power Level affects the following things:

POWER LEVEL CAPS
Power Level Cap = Power Level x 2
Attack + Effect Modifier
Defense + Toughness
Fortitude + Will
Might + Reflex
Perception + Wits
Power Level Cap= Power Level + 10
All Other Skill Modifiers (Skill Rank + Ability Score + Feats + FX Bonuses)
No Power Level Cap
FX which do not target a character's resistances

Note that there is some flexibility built into the power level system: two traits may together be limited to twice the game's power level, but they need not necessarily be of equal value. So a character who wanted to be exceptionally hard to hit may have a higher Defense than Toughness.

No limit can be reduced to less than 0 in this way and the GM must approve all such trade-offs. A good rule of thumb is to limit trade-offs to no more than half of the campaign's power level to keep things at a relatively manageable level (so a power level 10 character could have a Defense of 15 and a Toughness of 5).

The trade-off for Attack and Effect Modifier is made on an attack-by-attack basis, so you can have attacks at varying degrees of power with more or less accuracy.

For more details, please see Character Points

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