Skills | |
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How Skills Work | Skill Basics How Skills Work |
Skill Descriptions | Skill Descriptions Skill Feats |
Advanced Options | Creating Skills |
Mini-Modules | Mini Module: No Skills Mini Module: Particulate Skills Mini Module: Skill Challenges Mini Module: Extended Skill Checks |
RECUPERATION | CON |
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Your ability to recover from injuries and ailments after succumbing to wounds and fatigue.
Use[]
With rest, characters can make Recuperation checks to recover from their damage conditions. The frequency of the checks is based on the severity of the condition. The Regeneration FX speeds up a character's Recuperation checks. The DC to Recuperate is 10 + the number of Injured conditions a character has.
Injured[]
Once per hour of rest, characters can make a Recuperation check (DC 10 + injuries). If successful, they erase one injured condition. If the check fails, the character can make another in one hour, with a Cumulative +1 for each failed check. All characters recover at least one injured condition per day.
Staggered[]
Once per hour of rest, characters can make a Recuperation check (DC 10 + injuries). If successful, they erase the Staggered damage condition. If the check fails, the character can make another in one hour, with a Cumulative +1 for each failed check.
Unconscious[]
Once per minute, characters can make a Recuperation check (DC 10 + injuries). If successful, they erase the Unconscious damage condition. If the check fails, the character can make another in one minute, with a Cumulative +1 for each failed check. Dying characters must first stabilize before they can recover from unconsciousness.
Try Again[]
You cannot retry a failed Recuperation check until the specified time period elapses.
Action[]
A Recuperation check is usually made as a free action.
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